#ifndef _CRAFTINGMENU_H
#define _CRAFTINGMENU_H

#include "base\Menu.h"

class CraftingMenu : public Menu
{

	CraftingMenu(void);
	virtual ~CraftingMenu(void);
public:

	// update this menu by dt seconds
	virtual void Update(float dt) override;

	// draw this menu
	virtual void Draw(void) override;


	static CraftingMenu* GetInstance(void)
	{
		static CraftingMenu instance;

		return &instance;
	}
};

#endif